OLYMPIADS IN INFORMATICS, 2016, Vol. 10, pp. 3 - 18
© IOI, Vilnius University

ISSN 1822-7732

DOI: 10.15388/ioi.2016.01

eSeeCode: Creating a Computer Language from Teaching Experiences

Joan ALEMANY FLOS1, Jacobo VILELLA VILAHUR2

1Fundació Aula: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain Explorium: Samalús 1 L3, 08530 La Garriga Spain eSeeCode.com
2 Aula Escola Europea: 34 Av. Mare de Déu de Lorda, 08034 Barcelona Spain eSeeCode.com e-mail: jalemany@eseecode.com, jvilella@eseecode.co m

Abstract

It has been almost 50 years since the creation of Logo – one of the first educational programming languages. Although most people agreed that it was important to teach computa - tional thinking to children, only recently have school and district leaders begun to adopt curricula to include it – mainly through Scratch. In many cases this adoption has failed to provide the right methodologies and tools to teachers.
In this paper, we analyse some of the different languages used in classrooms today and we propose an improved alternative that we have created – eSeeCode. We also share our experiences using this language in classrooms and how students can learn using this tool.

Keywords:

informatics curriculum, promoting informatics, programming language.


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Copyright © International Olympiads in Informatics, Vilnius University Institute of Mathematics and Informatics, 2016